I'm currently working on a map for Killing Floor that is hopefully going to capture the style of the original Fable on the original xbox. Say what you want about the game, the art style is amazing. I heard it was a patchy job with people working too independently without clear enough goals and a lot of resources were wasted that way, but looking at the result I couldn't care less, to be honest. The game looks amazing.
One thing that bothered me about it at first is the linearity of the levels and how even places like forests were more or less just corridors for you to walk through, strictly limited by low walls, fences and whatnot. Exactly this aspect makes it seem perfect for a Killing Floor map though as huge open levels have difficulties concentrating enough specimens on the players when they're all spread out in the open so this limitedness and this linearity can really be a virtue in this case.
Anyway, I'm still working on making the map but I'm doing the terrain last. I'll post screenshots of what I have already later and when you see them you'll understand why I'm holding off on the terrain. The ways through the map are strictly defined by Fable-like limitations (fences, low walls...) so the terrain isn't really necessary to define them. It is of course necessary as it provides ground to walk on and the visuals would suffer heavily if it was missing in the final (
) but so far I can do without. I already have all the textures I'm going to need for it here, imported and ready to go.
As I said, pics will follow, as soon as I get on my other PC.
One other thing: I expect to release this map! I can't say how soon and it's still a good while off, but I am going to release it. This won't go the way of my Mirror's Edge map since this isn't just a goof map but I hope it's going to play well. We'll see about that (
) but this is still made for a release, that much is already certain.